Monday, 15 June 2015

Unit 31 - development of editing technology

Early editing - cutting (editors cut, directors cut, final cut)
- There are several editing stages and the editors cut is the first. Sometimes referred to as the "assembly edit" or "rough cut", it is normally the first pass of what the final film will be when it reaches picture lock. The film editor usually starts working while principal photography starts. Likely, prior to cutting, the editor and director will have seen and/or discussed dailies (raw footage shot each day) as shooting progresses. Screening dailies gives the editor a ballpark idea of the directors intentions. Because it is the first pass, the editors cut might be longer than the final film. The editor continues to refine the cut whilst shooting continues, and often the entire editing process goes on for many months and sometimes more than 1 year, depending on the film.
- When shooting is finished, the director can then turn their full attention to the directors cut, collaborating with the editor and further refining the cut of the film. This is the time set aside where the film editors first cut is moulded to fit the directors vision. The director and the editor go over the entire movie in great detail; scenes and shots are re-ordered, removed, shortened and otherwise tweaked. Often it is discovered that there are plot holes, missing shots or even missing segments which might require that new scenes be filmed.
- Often after the director has had his chance to oversee a cut, the subsequent cuts are supervised by one or more producers, who represent the production company and/or movie studio.

Moviola
- A Moviola is a device that allows a film editor to view film whilst editing. It was the first machine for motion picture editing, when it was invented by Iwan Serrurier in 1924. Serrurier's proginal 1917 concept for the Moviola was as a home movie projector, to be sole to the general public. However, since the machine cost $600 in 1920 (equilivant to $20,000 in the 2000s), very few sold. An editor at Douglas Fairbanks Studios suggested that Iwan should adapt the device for use by film editors. Serrurier did this and the Moviola as an editing device was born in 1924.

Flatbed edit suites
- Steenbeck is a brand name that has become synonymous with a type of flatbed film editing suite which is usable with both 16mm and 35mm optical sound and magnetic sound film. The Steenbeck company was founded in 1931 by Wilhelm Steenbeck in Hamburg, Germany. Since then, the Steenbeck name has become widely known in the film editing community, and more than 25,000 machines are in operation around the world. The companion still manufactures editing tables. The editing is now based on digital media - devices such as the Lightworks non-linear film editing controller and archives still use the Steenbeck physical layout for controlling the process. The Steenbeck's lower light levels and controllable speed make it a preferred piece of equipment for film archives and restoration facilities, as prints can be quickly and easily inspected with less risk of damage compared to a movie projector. Because there is no intermittent movement, the image is created through a rotating prism which scans the frames. Steenbeck machines were known to be exceptionally easy on film stock, due to their use of soft-edged nylon rollers.

Linear and non-linear editing
- Linear video editing is a video editing post-production process of selecting, arranging and modifying images and sound in a predetermined, ordered sequence. Regardless of whether it was captures by a video camera, tapeless camcorder, or recorded n a television studio on a video tape recorder, the content must be accessed sequentially. For the most part video editing software has replaced linear editing.
- A non-linear editing system is a video or audio editing digital audio workstation system that performs non-destructive editing on source material. The name is in contrast to 20th century methods of linear video editing and film editing.

Online and offline editing
- Online editing is a post-production linear video editing process that is performed in the final stage of a video production. It occurs after offline editing. For the most part, online editing has been replaced by video editing software that operate on non-linear editing systems. High-end postproduction companies still use with NLE the Offline-Online Editing workflow. The term online originated in the telecommunication industry, meaning "under the direct control of another device" (automation). The term online changed from its original meaning to where the pictures are re-assembled at full or online resolution. An edit decision list (EDL) or equilivant is used to carry over the cuts and dissolves created during the offline edit. This conform is checked against a video copt of the offline edit to verify that the edits are correct and frame-accurate. After conforming the project, the online editor will add visual effects, lower third titles, and apple colour correction. This proecess is typically supervised by the client(s). The editor will also ensure that the program meets the technical delivery broadcast safe specs of the broadcaster, ensuring proper video levels, aspect ratio and blanking width. Projectd may be re-captured at the lowest level of video compression posible, ideally with no compression at all.
- Offline editing is part of the post-production process of filmmaking and television production in which raw footage is copied and edited, without affecting the camera original film stock or video tape. Once the project has been completely offline edited, the original media will be assembled in the online editing stage. The term offline originated in the computing and telecommunications industries, meaning "not unter the direct control of another device" (automation). Modern offline video editing is conducted in a non-linear editing (NLE) suite. This digital revolution has made the offline editing workflow process immeasurably quicker, as practitioners moved from time-consuming (video tape to tape) linear video editing online editing suites, to computer hardware and video editing software such as Adobe Premiere, Final Cut Pro, Avid, Sony Vegas, Lightworks and VideoPad. Typically, all the original footage (often tens or hundreds of hours) is digitized into the suite at a low resolution. The editor and director are than free to work with all the options to create the final cut.

The digital era (CMX-600, edit droid and avid 1)
- The CMX-600 was the very first non-linear video editing system. This Emmy Award winning system was introduced in 1971 by CMX Systemt, a joing venture between CBS and Memorex. CBX referred to it as a "RAVE", or Random Access Video Editor. The 600 had a console with 2 black and white monitors built in, as well as a light pen used to control the system. The right monitor, which played the preview video, was used by the editor to make cuts and edit decisions, by using the light pen to select from options which were superimposed as text over the preview video. The left monitor was used to display the edited video.
- The EditDroid is a computerized analog NLE (non-linear editing system), which was developed by Lucasfilm spin-off company, the Droid Works and Convergence Corporation who formed a joint venture company. The company existed up through the mid-80's to the early 90's in an attempt to move from analog editing methods to digital. The EditDroid was never a commercial success and after the close of The Droid Works in 1987 and subsequent redevelopment of the product for seven years, the software was eventually sold to Avid Technology in 1993. Only 24 EditDroid systems were ever produced.
- Avid Technolody Inc. is an American company specialising in video and audio production technology, specificallu digital non-linear editing (NLE) systems, management and distribution services, It was created in 1987 and became a publicly traded company in 1993. Avid is headquartered in Burlington, Massachusetts. Avid products are now used in the television and video industry to create television shots, feature films and commercials. Media Composer, a professional software-based non-linear editing system, is Avid's flagship product.

Modern editing platforms (Final Cut, Premiere Pro)
- Final Cut Pro is the name given to a series of non-linear video editing software programs, first developed by Macromedia Inc. and later Apple Inc. Since the early 2000's, Final Cut Pro has developed a large and expanding user base, mainly video hobbyists and independent filmmakers. It had also made inroads with film and television editors who have traditionally used Avid Technology's Media Composer. According to a 2007 SCRI study, Final Cut Pro made up 49% of the United States professional editing market, with Avid at 22%. A published survet in 2008 by the American Cinema Editors Guild placed their users at 21% Final Cut Pro (and growing from previous surveys of this group), while others were still on Avid system of some kind.
- Adobe Premiere Pro is a timeline-based video editing software application. It is part of the Adobe Creative Cloud, which includes video editing, graphic design, and web development programs. Premiere Pro is used by broadcasters such as the BBC and CNN. It has also been used to edit feature films, such as Gone Girl, Captain Abu Raed, and Monsters. Premiere Pro is the redesigned successor to Adobe Premiere, and was launched in 2003. Premiere was one of the first computer-based NLE's (non-linear editing system), with its first release on Mac in 1991.

Film and file types
- A video file format is a file format for storing digital video data on a computer system. Video is almost always stored in compressed form to reduce the file size. A video file normally consists of a container format containing video date in a video coding format alongside audio data in an audio coding format. The container format can also contain synchromisation information, subtitles, and metadata such as title etc.

Monday, 8 June 2015

Edit decision log

Here I have created an edit decision log, which has helped me to distinguish which clips I have used at which parts of the video, and the mixture of shot types I have included. I found making an EDL very useful and well worthwhile.

Design brief

After extensive research, looking into music video techniques, theories and moving image/visual influences, I have decided to create an abstract music video based around nature and the moving ocean tide.

I have decided to shoot in a scenic location as I am basing my music video around abstract and nature. I looked at location scouting and found that the most effective place to carry out my shoot was in the surrounding area of Weymouth. I decided to shoot here and researched nearby places of beauty. I also researched the weather forecast to ensure that I was going to be there on days with weather that I desired.
Shooting in such a location requires a thorough health and safety/risk assessment. I now feel comfortable doing this as I have now conducted many throughout the course. Ensuring that myself and others around me are safe is paramount to prevent any accidents.
During my shoots I have decided to take a bulk of equipment, including: Canon 5D camera, camera battery, camera SD card, camera battery charger,  fluid head tripod, laptop and a card reader. I have decided to take this list of equipment as once away and shooting I do not want the SD card to get full of footage with nowhere to offload it, limiting the amount I can film, therefore I will be taking my laptop to transfer footage.
I have worked from the visual influences of Kazuyuki Okajima, Syoin Kajii and Keith Johnson (shown below). Their bodies of work combined have given me inspiration and many ideas of techniques to modify and make personal to me.
When conducting my research I found it difficult finding a song to match my desired visuals. I knew what I wanted my music video to look visually, but needed the right song to work well in visuals and concept. I found the concept of changing/moving on and the harshness of nature interesting and knew that the visuals would work well with that concept. I got this inspiration from a video I researched from Boards of Canada. After alot of research into songs, I eventually settled on using Ben Howard's Oats in the Water as the main song for my music video. I feel that this song works well, especially after analysing an existing music video for the song. I related Andrew Goodwin's theory, and plan to cut the visuals to the beats of the music.

Here are some of my visual influences that I hope to gain inspiration from and recreate in my own music video production:

Monday, 11 May 2015

Health and safety


Before filming commences I must ensure that all health and safety regulations are met. Having already conducted numerous health and safety shoots, I have researched this topic in depth and as director of the project I will be in charge of making sure that everybody involved is safe, and I must therefore prevent any potential accidents. In order to do this I must identify all of the hazards and evaluate the risks, identifying measures to control these risks.

Firstly, I must ensure that everybody is aware of fire exits and escape routes, which may be fairly easy to conduct when shooting outdoors. Although shooting in this way has separate dangers which could include road hazards (e.g. cars and trains), nature hazards (e.g. uneven ground and steep drops) and factors out of my control (e.g. other human error). Equipment should be carefully transported, set-up and used effectively to prevent any accidents. Heavy equipment (e.g. fluid head tripod) can become obstructive, however if I carry out my health and safety precautions well enough then this will not be a problem. I will attempt not to obsrtuct anybody around me and will do this by ensuring that I am constantly aware of my surroundings and people around me.

Location scouting

For this unit I plan to create a music video production with abstract visuals and a nature based theme. I decided that the best place to film would be the south coast. Here, I have researched some locations along the coastline and nearby places of interest that I would like to shoot at. I have also included the distance of each place away from the main nearby town, to attain a better understanding of methods to get there and if they are realistic with my transport and time frame. I feel that researching numerous locations is beneficial in finding the perfect shooting location, as it gives me more opportunity and scope, and I will be sure that I am finding the right location to match my visual ideas.

Bournemouth
- Poole (5.5 miles)
- Brownsea Island (7.7 miles)
- Old Harry Rocks (9 miles)

Brighton
- Brighton Pier (0.3 miles)
- Friars' Bay (7.7 miles)
- Belle Tout Lighthouse (20.2 miles)
- Beachy Head (20.8 miles)

Weymouth
- Wyke Regis (2 miles)
- Weymouth Bay (3 miles)
- Portland Bill (8.9 miles)
- Durdle Door (14.1 miles)
- Lulworth Cove (14.9 miles)
- Mupe Bay (14.9 miles)
- West Bay (17.4 miles)
- Worbarrow Bay (17.4 miles)
- Golden Cap (22.4 miles)
Durdle Door (top) and Mupe Bay (bottom).

I have decided to shoot in Weymouth/Portland, as there are many local places of interest and I feel that I would attain better footage there. Out of the towns on the south coast that I have researched, I found Weymouth to have the most striking locations nearby. I have also looked into transport, researching how to get to each place and ensuring that they are not difficult to travel to/from from the town.
Here is a weather forecast showing precipitation, humidity and wind in my planned location, for my planned filming days. This will be very helpful when shooting, as it gives me an idea of where to shoot at which day/time, plus the wind speed and therefore the wave height in mph (miles per hour).

Visual influences

Kazuyuki Okajima - Kuro-shio (black current)
Kazuyuki Okajima was born in Fukuoka City in 1967 and graduated from the Tokyo School of Photography. After working as a studio assistant and photographers assistant he became a freelance photographer. In addition to working as an advertising and magazine photographer he travels the world shooting images imbued with a strong poetic sentiment.

In the body of work Kuro-shio (black current) by Okajima, he stated "I never get tired of watching the undulation of waves. The waves roll in as she rise and fall, and make a wavering motion. The shape and line are beautiful and distinct. Through the finder, I chase after the waves breaking against the shore and washing the sand; and I release the shutter. The picture may seem be still but what I had captured were continuation of wavering. I aimed to condense the situation into photographs. After I started to live near the sea, I became conscious about the tide. As with the relation to moon, I find it mysterious. I wonder where all the seawater at flood tide goes when it becomes ebb tide. The title is punned on the strong western boundary current that transports warm, tropical water northward in the northern Pacific Ocean called Kuroshio."

The main feature that attracted me to this body of work is the motion of the waves and black and white edit, simplifying the images and concept. Shots of a similar calibre would be possible with my production plan and budget.

This information/statement was taken from Lens Culture (https://www.lensculture.com/kazuyuki-okajima).

Syoin Kajii - NAMI
NAMI is a series of photographs of waves around the shores of Sado Island in Japan. The photographer, a young Buddhist monk named Syoin Kajii, watches the water patiently waiting for a moment of surprise. He states that he chooses places to photograph based on the information from weather forecasts or news from fishermen, which is an effective way of ensuring great footage and could be useful to me. Using a digital camera, Kajii photographs the waves by staying in the water for approximately 5-6 hours, attempting to capture the very moment he was somehow startled, so it's not only targeted to just high waves. When suggested that the waves look "threatening, dangerous, dark, ominous and frightening" however seem like "graceful dancers - powerful, but beautiful and full of poetic gesture", he simply commented that waves should have various aspects.
Similar to Kazuyuki Okajima's work, I have pulled inspiration from these photographs as the striking composition captures the viewers eye and imagination. Although getting this up close and personal with waves of that magnitude isn't very realistic with a professional camera, I aim to capture something similar.

This information/statement was taken from Lens Culture (https://www.lensculture.com/skajii).

Keith Johnson - The Chosen Place
Johnson photographs a beautiful place called Kanandarqua by the Senecas meaning "The Chosen Place." He photographed the sky, the water, the light and the feeling of the place. Lightroom from Adobe allowed him to see his photographs in vast contact sheets. He then grouped his images defined by mood, subject or colour. As a result of grouping images in a folder he got to see a whole bunch of relationships and juxtapositions that previously might/would not have. This body of work is the result.
I personally find this collection of images very striking as the comparison between sky and sea works perfectly in conjunction with colour and atmosphere. Upon looking, the 2 photographs look like 1 image but only on closer investigation we can see that they have been joined together. I like the idea of this technique and hope to experiment with this to see what qualities I can achieve in video. I also believe that this technique would work well in regards to video rather than static images, showing the relation between 2 forces of nature. This is also a unique opportunity to show a large amount of footage in a 2-3 minute music video.

This information/statement was taken from Lens Culture (https://www.lensculture.com/kjohnson).

Questionnaire results

The collated results from my questionnaire:
1. What is your gender?
- Male 46.15%
Female 53.85%
- Prefer not to say 0%

2. How old are you?
- Under 18 0%
- 18-24 69.23%
- 25-34 7.69%
- 35-44 0%
- 45-64 23.08%
- 65-74 0%
- 75 or older 0%

3. Do you watch music videos?
- Yes 92.31%
- No 7.69%

4. How often do you watch music videos?
- Very often 15.38%
- Often 46.15%
- Sometimes 23.08%
- Not very often 15.38%
- Never 0%

5. Where do you watch music videos?
- Television 15.38%
- Vimeo 0%
- YouTube 84.62%
- Other (please specify) 0%

6. What is your favourite music genre?
- Alternative 23.08%
- Blues 0%
- Country 0%
- Electronic 7.69%
- Folk 7.69%
- Hip Hop 7.69%
- Jazz 0%
- Latin 0%
- Pop 15.38%
- R&B/Soul 7.69%
- Rock 30.77%
- Other (please specify) 0%

7. What type of music video do you prefer to watch?
- Abstract 23.08%
- Concert/Live performance 23.08%
- Dance 23.08%
- Narrative 30.77%
- Other (please specify) 0%

8. Do you prefer music videos that are...?
- Fast and energetic with a lot happening visually 61.54%
- Slow paced and easy to watch passively 38.46%

9. In your opinion, what is an ideal length for a music video?
- 30 seconds - 1 minute 0%
- 2 minutes - 3 minutes 61.54%
- 4 minutes - 5 minutes 30.77%
- 6 minutes + 7.69%

10. How often do you watch music videos in their entirety?
- Very often 23.08%
- Often 30.77%
- Sometimes 30.77%
- Not very often 15.38%
- Never 0%


From my questionnaire, I have concluded that my main target audience is:
- Female
- Aged 18-24
- Watches music videos (often)
- Watched music videos via YouTube
- Prefers rock music
- Prefers music videos following a narrative
- Prefers music videos that are fast and energetic
- Likes music videos that are 2-3 minutes in length
- Watches music videos in their entirety often/sometimes

I ensured the validity and accuracy of my results by distributing my questionnaire to multiple sources. I did this by handing it to my family and friends, so I knew I would attain quick and definite results. This ensured that all of my sources were reliable. When designing my questionnaire I took into account ethical considerations, moral issues and privacy e.g. when asking the audience which gender they were I added the option "Prefer not to say", as some audiences may not be comfortable in disclosing that type of information. I attempted to verify the validity of interpretations by handing it out to a variety of ages, and although despite the majority participants being 18-24, I did include a wider range of audience. Although the results were not specific to how I had planned my music video production, the results show a close correlation. I collated my results by working out percentages and then creating a graphic visual pie chart, for easy and clear reference.